And you'd eventually get pissed off at me for trying to claim those are all different endings when only 2 lines of text changed.
Even the True End is just another variation of the capture-theme that's a little more lovey-dovey.Įven if I made a walkthrough, it would be a complete waste of your time to use it because of how identical the paths are. I've seen about 20 endings now, and they're all really repetitive and unsatisfying. The author should have focused on 8 quality endings instead of 30 blurbs that are like cliff notes of actual endings. Using so many hidden passive stat checkpoints instead of direct player choices is really bad design. The only way you're missing that damned fair at the end of the game is if someone flips their shit and gives you a Game Over early on. Whether you accept her confession, or what medicine you give her, changes nothing in the overall story. The only significant fork is whether or not you get kidnapped, and that merges back into the common route after 2 scenes, just like all the little tiny forks. That means saving at the very end and reloading to see a different end won't work, you have to play the whole thing over again to set new variables. Most are plugged into the last 1% of the story and are passively (not by your choice) forked based on tiny changes in variables (obsession, suspicion, romance, etc) that are set when you make choices all through the common route (99% of the game). They were all very slight variations of getting captured, or growing old together, with the occasional murder/suicide bad-end thrown in. I found 29 different endings, and all were very similar with each other (VERY similar), and shared the same 7 CGs (or none at all). Okay, so I spent about 6 hours sifting through this game.
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